A small Indie Developer
with big goals
"There is no progress without failure."

Hi, I’m Woodrow Crawford. I’m an indie game developer with experience in C# and C++, working in Unity and Unreal Engine. I earned an Advanced Diploma in Professional Video Game Programming and Development from the Academy of Interactive Entertainment, where I built multiple projects focused on gameplay systems, mechanics, and interactive experiences.
I’ve always been fascinated by how games work under the hood, from collision systems and AI behavior to camera systems and animations. That curiosity is what drives me to build things, break them, and improve them. I enjoy solving problems, learning new tools, and turning ideas into working, playable software.
One of my larger team projects was Rogue Star, a stealth platformer developed in Unreal Engine, where I worked on mechanics like camera transitions, animation setup, and assisted with AI systems. I’m also currently developing Insomnia, a horror-themed Unity project that focuses on atmosphere, interaction, and player experience.
Alongside game development, I’m expanding into software and backend development using .NET, building tools and data-driven applications and continuing to grow my skills as a programmer. My goal is to create experiences and software that people enjoy using, whether that’s in games or in broader software projects, and to contribute to a team where I can keep learning and improving.