Insomnia
A Deep Dive
Insomnia, the state of mind in which dreams become stagnant...
and nightmares become a reality.

Project Overview
Welcome to Insomnia, the state of mind in which dreams become stagnant, and nightmares run rampant. But in this nightmarish void, nothing is as it seems. Labeled as insane and dismissed as hallucinations, you hear the shadows whispering truths. As the darkness deepens, the monsters in your mind awaken. Can you escape this haunting abyss, or will you be another lost soul in the endless night?
Key Features
- Immersive horror atmosphere with dynamic lighting and sound
- Interaction: players can interact with the environment to hide or distract monsters
- Immersive sound design: 3D audio cues and environmental sounds with ambient occlusion
- Use of cinemachines and timelines for dynamic storytelling
- Customizable settings for a tailored experience
Development Details
- Engine: Unity
- Language: C#
- Status: In Progress (Demo available)
- Platforms: Windows PC
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Development Insights
This project has been in the works for over a year, and it has been a labor of love. I wanted to make a horror game that was not only scary but also encapulates the feeling of being a child afraid of the dark. This project has taught me a lot of valuable lessons about game development, from sound design to level design and game design. I also learned a lot about cinemachines and timelines, which were crucial for creating the game's atmosphere and pacing. Overall, Insomnia has been a challenging but rewarding project that has pushed my skills as a game developer.