Pac-Like AI Prototype
A Deep Dive
A small protoype that I made in college in C++.

Project Overview
A small prototype I created in college to demonstrate the use of the A* pathfinding algorithm. The player controls a character that can move around a grid-based map, while the AI controlled enemy chases the player using the A* algorithm to find the shortest path to the player.
Key Features
- A* pathfinding algorithm implementation
- Made in the console window
- Simple grid-based movement
- AI that chases the player
Development Details
- Engine: Console Window
- Language: C++
- Status: Completed
- Platforms: Windows
Download & Source
Development Insights
I created this project to learn more about pathfinding algorithms and how they can be implemented in a game. The A* algorithm is a popular choice for pathfinding in games, and this project allowed me to experiment with it in a simple environment. The AI behavior was designed to be straightforward, focusing on the core mechanics of pathfinding rather than complex AI logic.