Pac-Like AI Prototype
A Deep Dive

A small protoype that I made in college in C++.

Project Overview

A small prototype I created in college to demonstrate the use of the A* pathfinding algorithm. The player controls a character that can move around a grid-based map, while the AI controlled enemy chases the player using the A* algorithm to find the shortest path to the player.

Key Features

  • A* pathfinding algorithm implementation
  • Made in the console window
  • Simple grid-based movement
  • AI that chases the player

Development Details

  • Engine: Console Window
  • Language: C++
  • Status: Completed
  • Platforms: Windows

Download & Source

Development Insights

I created this project to learn more about pathfinding algorithms and how they can be implemented in a game. The A* algorithm is a popular choice for pathfinding in games, and this project allowed me to experiment with it in a simple environment. The AI behavior was designed to be straightforward, focusing on the core mechanics of pathfinding rather than complex AI logic.